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It is now turn 2.
Character sheet from Shalkka
Name
:
Razar
Appearance
:
Child like humanoid with a constant mist making it hard to distinguish any details. When emotionally active piercing light can be seen amongst the mist.
Spheres of Influence
:
Curiosity Patience Clandestineness Ice Serenity
Personality
:
Minimalistic and direct. Laconic expression is accompanied with cold and ruthless tone of voice. Pushes others to reveal aspects of themselves which they might not even wanted to know.
Attitude Towards Own Race
:
Finds his cosmic plaything quite interesting. Likes to set them up for weird and difficult tasks both individually and as groups and give rewards for their completion with usually the gift being more detrimental than the challenge.
Other Info
:
Race Name
:
Ratafan
Race Appearance
:
Hominids with an aquatic evolutionary past still visible in small details, particularly in very minimal ear structure. Their body shape tends to very smooth forms.
Race Politics
:
Feudalism
Race Personality
:
Ratafan live in very strictly separated groups with very well defined division of labour between them. They feel very strongly both about individuation and community which is a common source of conflict in Ratafan psychology. When motivated by honour they can be terribly single-minded.
Race Fighting Style
:
Specialization. Teamwork. Ratafan armies usually do not have many soldiers carrying the same type of weapons, but combinations of the most wildest weapons and fighting styles are common. Imaginative team manoeuvres are the main thing that makes or breaks a Ratafan army
Race Magic Potential
:
Big Potential
Other Race Info
:
Race Cities
:
Race Cities
Name
Position
Size
Surrounding Terrain
Growth Points
City 1
C21
Settlement
Hills
2
Race Units
:
Race Units
Location
Type
Num Units/Unit Strength
Surrounding Terrain
Unit 1
D21
Gatherer
1
Mountain